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Irma aka "Wild" Irma |
Nobody knows much about her past - born and raised somewhere in the wilderness by a group of women that shun society. Ultimately, she had enough of living away from most other people and suddenly arrived in the region as a solo mercenary operator and built her reputation around working not for those with big money but for those with big problems. Although she has some rough attitude and is quite "wild" she seeks recognition as a valuable society member. |
Bio
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If someone captures your loved one - look for Irma. Even if you don't have a big purse of money, she will do it... for a favor. |
Irma is unlocked by gaining enough Trust from Epic and Legendary crates, starting in Chapter 1.
Primary | Secondary | Tertiary | ||
Willpower, Agility, Intelligence, and Utility | Fortitude | None |
Stats by Level | |||||
W | A | I | F | U | |
Base Stats | 66 | 66 | 66 | 60 | 66 |
Increase Per Level | +11 | +11 | +11 | +9 | +11 |
Bear With Me | |
Level | Skill Effect |
1 | Throws bear traps under the legs of 3 enemies, dealing [100% DPS] damage to each. |
You can see the sequence of her story here. No spoilers.